How Memories of Encounters with Users of Tsundoku Books Contribute to Reading Motivation: An Experiment with Borrowed Library Books
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Changing the Awareness Level of Learning Space Dynamically Based on Learner Concentration
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RAIKUMA: Task management smartphone app aimed at improving team and personal well-being
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Towards an Empathy-Oriented Survey System: Fostering Engagement through Encounter Missions
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SEMAR: A Co-evolving Knowledge Architecture for Reflective Intelligence in Academic Ecosystems
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Revisiting the Privacy Paradox through Facebook Pro: User Behavior and Collaborative Policy Design
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Collaborative Waste Management and Environmental Problem Reporting at Campus: A Case Study of the Development of PELUIT Information System in the University of Indonesia
From Vision to Discontinuation: Analyzing the Adoption, Development, and Decline of Crowdsource Fisheries Prices and Logistics Information Systems in Indonesia

